Reel
Professional Summary
18+ years of multidisciplinary design work experience, ranging from creative concept development, art direction and UX design to prototyping, product and interaction design and software development.
Successfully co-developed, led and contributed to many high-profile AR / VR / MR projects, R&D efforts and proof-of-concept prototypes for various platforms.
Extensive hands-on experience in working with leading game engines, platforms and development environments.
Strong background in graphic and motion design, illustration and typography.
Experience & Skills
- Creative concept and visual development
- Project leadership (internal and client facing)
- Multidisciplinary background, leveraged to tackle challenges from different angles
- Extensive knowledge of game engine asset workflow and authoring techniques
- Knowledge of development fundamentals for desktop and mobile platforms
Software & Tools
- Unity (C# Unity API, materials & shaders, UI, animation system, particle Systems, asset workflow)
- Unreal (blueprints, materials & shaders, asset workflow)
- Adobe Creative Suite (After Effects, Premiere, Photoshop, Illustrator, InDesign)
- C#, Python
- SVN (Sourcetree, Bitbucket, Perforce)
- Blender
- Cinema 4D
- Jira
Languages
- Italian (bilingual)
- German (bilingual)
- English (full professional proficiency)
- French (basic proficiency)
- Spanish (basic proficiency)
Professional Experience
2021 – present |
Designer / Developer
NVIDIA
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2019 – 2021 |
Sr Technical Designer
Magnopus
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2018 – 2019 |
Art Director
Method Studios (Method EXP, realtime unit)Santa Monica, California |
Selected Projects: | |
[Undisclosed] Immersive realtime large-scale architectural visualization Realtime, non-linear 360° projected large-scale architectural visualization. Remotely controlled via custom tablet UI. Responsibilities: Project Lead, Art Direction, Tech Art, UX/UI Design & implementation.
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[Undisclosed] High-profile, location-based public space interactive AR experience Collection of diverse, location-based public space interactive AR experiences, deployed globally. Responsibilities: Project Lead, Art Direction, UX & UI, Technical Art
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[Undisclosed] High-profile proof-of-concept AR prototype for product functionality visualization Responsibilities: Shader development, UX Design & implementation
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The Change Prototype for high-fidelity, character-driven interactive narrative VR experience Responsibilities: Concept Development, Art Direction
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[Undisclosed] High-profile prototype for high-fidelity product visualization for mobile AR Responsibilities: Project Lead, Lookdev, Shader Development for performant & complex realistic materials
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[Undisclosed] High-profile R&D prototype for gesture-controlled, realtime cooperative multiplayer experience (Unreal Engine 4, immersive projection) Responsibilities: Gameplay prototyping & implementation, Tech Art
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[Undisclosed] High-profile, location-based high fidelity AR architectural miniature visualization Responsibilities: Look development, shader development, FX |
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[Undisclosed] Prototype for realtime VR live-action captured theatrical performance Responsibilities: R&D, Tech Art |
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2016 – 2018 |
Associate Art Director
Method Studios (Method EXP, realtime unit)Santa Monica, California |
Selected Projects: | |
[Undisclosed] Mobile VR archery game Responsibilities: Gameplay/interaction design & implementation, Tech Art, Gameplay System Editor Tools |
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Justice League VR Movie tie-in VR game; Collection of 6 mini games, each with individual VR-centric gameplay mechanics. Multi-platform release: Google Cardboard, GearVR, Oculus, Vive, PlayStation 4, IMAX VR. Responsibilities: Art Direction, UX Design, Gameplay prototyping & implementation, UI, Tech Art |
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Remembering Pearl Harbor Interactive VR documentary piece commemorating the 75th anniversary of the attack on Pearl Harbor. Responsibilities: Art Direction, UX Design & implementation, Tech Art |
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2015 – 2016 |
Designer / Technical Artist
Method Studios (Method EXP, realtime unit)Santa Monica, California |
Selected Projects: | |
GE Store Interactive VR company showcase for trade shows Responsibilities: UX Design & implementation, Tech Art |
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GE GuardEon Interactive VR product showcase for trade shows Responsibilities: UX Design & implementation, Tech Art, Motion Graphics |
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The Me In You Prototype for interactive, episodic VR narrative experience with highly stylized visuals. Responsibilities: Concept Development, Art Direction, Look dev & stylized shader development |
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VR14 Internal prototype for high-fidelity, interactive VR product showcase Responsibilities: UX Design, Tech Art, Shader Development, UI/Motion Graphics |
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ReCo Interactive, realtime short-form VR narrative experience Responsibilities: Tech Artist |
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2007 – 2015 |
Graphic / Motion Designer
FreelanceBremen, Germany |
2004 – 2014 |
Graphic / Motion / Web Designer
closer, Focus, moskitoBremen, Germany |
Education
2008 – 2014 |
Integrated Design, M.A.University of the Arts Bremen |
2005 – 2007 |
Media Designer
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